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I'm trying to a build a gui using the roscreate-qt-pkg in QtCreator. In trying to generate code using 'Go to Slot..' in the template, I get the following:
No documents matching 'ui_main_window.h' could be found.Rebuilding the project might help.
To add widgets in Qt Designer: In the Qt Creator Editor mode, double-click the notepad.ui file in the Projects view to launch the file in the integrated Qt Designer. Drag and drop widgets Text Edit to the form. Press Ctrl+A (or Cmd+A) to select the widgets and click Lay out Vertically (or press Ctrl+L) to apply a vertical layout (QVBoxLayout. Qt Designer's Buddy Editing Mode One of the most useful basic features of Qt is the support for buddy widgets. Tulalip casino zip code lookup. A buddy widget accepts the input focus on behalf of a QLabel when the user types the label's shortcut key combination.
Is this an existing issue or am I forced to manually edit the cpp and hpp files to add buttons, etc?
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What ros version are you using - electric or fuerte? Also what do you mean by 'In trying to generate code using 'Go to Slot'?
Without modifying anything, roscreate-qt-pkg on electric and roscreate-qt-legacy-pkg on fuerte should create packages that build compilable, runnable programs for you. Note that roscreate-qt-pkg on fuerte is only for catkin builds (if you don't know what that is, don't worry about it).
I'm using electric. The programs compile and run fine but adding new ui elements and attempting to add code for them gives the error I stated above, when using the 'go to slot' option when right clicking a ui object.
I managed to cobble together a macro that will read values from a selected spreadsheet and create multiple PartDesign bodies from it. I used Qt Designer to make a Form/Widget/DockWidget (I'm new to all this and not sure what the differences are between these), when I run my macro this will appear on the right as a docked widget. I have various pushButtons that when clicked will make the various parts. This is all working good. Now I want to expand the functionality, adding some checkboxes maybe some radio buttons etc.My workflow so far is:
1) do layout in Qt Designer
2) save
3) run pyside2-uic to convert .ui to .py
4) run sed on it to replace QtWidgets with QtGui
5) copy and paste into my macro
6) add in the code to make the buttons etc 'do things'
The problem with this is step 6
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Here is an example form with a single button:To make it 'do things' I would normally have this:
Code: Select all
The problem is whenever the ui changes I have to make a copy of 'added 1' part, delete old 'class Ui_Form', insert new 'class Ui_Form', then finally insert back 'added 1' part.What seems to be a better way of doing things is to have Qt Designer add the 'added 1' parts. If I use the Signals/Slots editor to link the button to itself the resulting file looks like
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With this format I can simply add my functions after that code, and whenever the ui changes I just need to replace ui with a simple copy and paste. Which brings me to my question: how do I 'def self.pushButton.click'?I tried the following:
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Code: Select all Best 2 long slot toaster.
When I click on the button it segfaults and coredumps